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    Addiction? Video games crowded out man's real life

    SARASOTA, Fla. (AP) — At the height of what he calls his addiction, Ryan Van Cleave would stand in the grocery store checkout line with his milk and bread and baby food for his little girls and for a split second think he was living inside a video game.

    It sounds crazy, but it's true: Something would catch his attention out of the corner of his eye — maybe another shopper would make a sudden move for a Hershey bar — and he was mentally and emotionally transported to another world.

    World of Warcraft, to be exact.

    It was his favorite video game, the one he played every night, every day, sometimes all weekend. The sudden movement in the store triggered a response similar to when he was in front of the computer screen, battling dragons and monsters for up to 60 hours a week. Van Cleave's heart pounded. His breathing quickened.

    But then the thirtysomething family man would catch his breath and come back to reality. Sort of.

    World of Warcraft began to crowd out everything in Van Cleave's world. His wife. His children. His job as a university English professor.

    Before teaching class or late at night while his family slept, he'd squeeze in time at the computer screen, playing. He'd often eat meals at the computer — microwave burritos, energy drinks, Hot Pockets, foods that required only one hand, leaving the other free to work the keyboard and the mouse.

    Living inside World of Warcraft seemed preferable to the drudgery of everyday life. Especially when the life involved fighting with his wife about how much time he spent on the computer.

    "Playing 'World of Warcraft' makes me feel godlike," Van Cleave wrote. "I have ultimate control and can do what I want with few real repercussions. The real world makes me feel impotent ... a computer malfunction, a sobbing child, a suddenly dead cell phone battery — the littlest hitch in daily living feels profoundly disempowering."

    Despite thoughts like this, despite the dissociative episodes in supermarkets, he did not think he had a problem IRL — gamerspeak for In Real Life. But he did, and a reckoning was coming.

    __

    Van Cleave grew up in suburban Chicago. He was adopted, which he said always made him feel like an outsider in his own home and in the world. As a kid, he was more interested in guitars and computers.

    In high school, each year brought more exciting games with better graphics, but his parents didn't see a problem because all teen boys seemed to play video games. And their son also played guitar in a band, so video games weren't the only thing in his life.

    Same with college. "Gaming 15-20 hours a week in college is no big deal," said Van Cleave, who graduated from Northern Illinois University with a degree in English. "The problem occurred after that, when I got into the real world."

    He earned a master's degree and a PhD in creative writing at Florida State, was named a poetry fellow at the University of Wisconsin-Madison, and found a teaching job at the University of Wisconsin-Green Bay. Then in the fall of 2003, he was offered a tenure-track position at Clemson University in South Carolina — his dream job.

    His wife, Victoria, became pregnant for the first time; the baby was unplanned and Van Cleave admitted being shocked at the idea of becoming a father. He and his wife were late for her first ultrasound because Van Cleave was playing Madden Football, a sports game.

    It was around this time that World of Warcraft entered his life.

    Van Cleave ended up playing one entire weekend, stealing away to the computer while his family was sleeping or while his parents, who were visiting, played with his baby daughter.

    Victoria used one word to describe her feelings: "disgusted."

    She felt abandoned. "I couldn't believe that someone could choose a virtual family over a real one."

    One reason Van Cleave was so captivated: It offered different perspectives. Previously, most games Van Cleave played were seen from a bird's eye view, looking down at the action. In WoW, a player can zoom, pan and look at a scene exactly how a human does in real life.

    Three years into his job at Clemson, Van Cleave's life began to fall apart. His four dogs died, one after another from various causes. His wife was pregnant again. Then Van Cleave began to get the impression that other faculty disliked him and wanted him gone. But he didn't try to repair the rifts, instead channeling his anxieties into WoW, a virtual world he could control.

    "All that tethered me to anything meaningful during this time was WoW, which I clung to for dear life," he wrote.

    For millions who play, the lure of games like WoW is hard to resist.

    Players create an "avatar," or online character, who operates within a startlingly detailed storyline and graphics. Playing makes the gamer feel like the star of a really awesome sci-fi movie.

    While in-game, characters form "guilds," or teams, and go on "quests" to find items, conquer lands or achieve new levels. They occasionally fight with other players or guilds, slay zombies, clash with evil elves or kill monsters. Players talk to each other in the game via headsets and often form intense friendships.

    "People play those games often in a desire to meet their social needs," said Hilarie Cash, a Washington state therapist who runs a six-bed inpatient program for Internet and video game addicts. "There's a sense of friendship and self-esteem you develop with your teammates, you can compete and be cooperative. It really feels as though it meets your social needs."

    Unlike other games, WoW didn't end. It went on and on, with characters roaming through different realms and meeting new people along the way. When Van Cleave had reached the apex of one world and hit the maximum points a character could possess, there were always other characters to create and more loot to amass. Meanwhile, the game makers offered expansions every year, which meant new worlds to explore, new levels to achieve.

    "There was always something better and cooler," he said. "You can never have enough in-game money, enough armor, enough support. You've got to keep up with the virtual Joneses."

    The maker of World of Warcraft, Blizzard Entertainment, declined to comment when contacted by The Associated Press.

    In the past five years, news stories have described people suffering exhaustion after playing a game for 50 hours straight, of teens killing their parents after having games taken away and of parents neglecting infants while mesmerized by the online world.

    Yet not all authorities believe the games are addictive.

    "I do not believe that the concept of 'addiction' is useful; it only describes strong temptations; it does not explain strong temptations. What makes the temptation so strong? The memory of past pleasant experiences with the behavior that we are talking about — in this case videogames," wrote Jackson Toby, a professor emeritus of sociology at Rutgers University, in an email to The Associated Press. "I don't believe that someone can be addicted to videogames."

    The American Psychiatric Association will not list video game addiction as a mental disorder in the 2012 edition of the Diagnostic and Statistical Manual of Mental Disorders. However, the APA said there is a possibility that a group of reward-seeking behavioral disorders — including video game addiction and Internet addiction — will be included in an appendix of DSM-5 to "encourage further study."

    Van Cleave and others insist video game addiction is similar to gambling addiction.

    By the time his second baby was born in 2007, Van Cleave was playing some 60 hours a week.

    A few months later, Clemson didn't renew his contract and said he would not achieve tenure. He was hired for a one-year fellowship at George Washington University, teaching one class, but that meant he had more time for gaming while the stress of finding a long-term, full-time job ratcheted up.

    He spent money on gaming and bought two new computers so he could see better game graphics.

    In 2007, Van Cleave had three different World of Warcraft accounts (each at a cost of $14.95 a month). A secret Paypal account paid for two of the accounts so his wife wouldn't hound him about the cost.

    He spent $224 in real money to buy fake gold, so he could get an in-game "epic-level sword" and some "top-tier armor" for his avatar.

    Changes in Van Cleave's personality began to appear. Among those who noticed was his best friend from high school, Rob Opitz, who lived in another state but played "World of Warcraft" with him for years.

    "When things in IRL — in real life — would interrupt what was going on in the game, he would get very loud very quickly about those things," Opitz recalled. "During that time, it's kind of like everything was completely over the top. It wasn't that he was a little mad, he was in a full-blown rage."

    Van Cleave was about to hit bottom.

    ___

    It was Dec. 31, 2007. Van Cleave was halfway through his yearlong fellowship at George Washington University. Yet there he was, standing on the Arlington Memorial Bridge. He was thinking about jumping into the icy water.

    He had been gaming for 18 hours straight and wasn't feeling well. He had told his wife that he was going to buy cough drops for his sore throat. But his misery was not just physical.

    "My kids hate me. My wife is threatening (again) to leave me," Van Cleave would write in his book. "I haven't written anything in countless months. I have no prospects for the next academic year. And I am perpetually exhausted from skipping sleep so I can play more Warcraft."

    That night marked the first time Van Cleave realized he had a problem.

    The self-examination pulled him back from the bridge railing. He went home and deleted the game from his computer.

    For the next week, his stomach and head hurt and he was drenched in sweat — like an addict withdrawing from drugs.

    Staying away from WoW was difficult, but he didn't re-install the game.

    And he started rebuilding — In Real Life.

    Said his wife: "I didn't believe him. I had heard it all before and had no confidence that he would stop."

    Van Cleave worked on his professional life. He freelanced, wrote poems and young adult books. He wrote the tell-all about his addiction, titled "Unplugged" and published last year.

    He set his sights on a job, sending out 182 resumes.

    In 2010, he was hired as an English professor at the Ringling School of Art and Design in Sarasota. Van Cleave and his family bought a beige stucco home in a quiet subdivision.

    It's an irony in Van Cleave's new, game-free life that Ringling is one of the nation's top schools for video game designers.

    He knows his students spend much of their lives online, and he worries about them. "I don't think video games are evil," said Van Cleave. "That's not what I'm saying at all. I think games are fine if they are part of a balanced life."

    Last semester, he had two students in class who talked about WoW non-stop. It made Van Cleave anxious.

    Over the past year, he has talked about out-of-control gaming to various mental health groups.

    But even now, four years after he stopped gaming, Van Cleave thinks about World of Warcraft.

    Then there are his dreams.

    In them, he is playing one of his former characters, running through the virtual world. When he wakes, sweating and out of breath, he always has the same impulse: to rush to the computer and log into the game.

    How do you feel about this article?

     

    100 comments

    • R.T. Arcand  •  8 months ago
      He's the guy from that South Park eppisode.
    • John  •  8 months ago
      This guy is an idiot. Just another person using something as an excuse to hide from life. Gives all gamers a bad game. My breaks over time to get back to my job, because as a gamer OMG - I know how to prioritize.... and I don't think Im the only one.
    • PhantomStranger  •  8 months ago
      If all these "experts" want to stop people from playing video games.... they need to work on the social and financial issues that FORCE people to seek virtual entertainment.
      $14.95/mo per wow account... I took my wife and kid to the museum and saw an IMAX movie about dolphins... for $45 plus $10 for parking, and we had no less than THREE near death experiences on the highway there.

      I say to HELL with the real world. It sucks. The real world sucks so bad, even light cannot escape.
    • Bender  •  8 months ago
      he obviously has a disorder or somthing. i know people who play games like 8 hours a day and they dont have this issue.
    • Stu  •  8 months ago
      "People play those games often in a desire to meet their social needs," said Hilarie Cash, a Washington state therapist. What a dumbass thing to say. They play the games because they are fun. They play too much of the game because it is MORE fun then real life.
      • Shawn S 8 months ago
        I play games so I don't have to talk to people.
      • Bender 8 months ago
        i like ones with guns and explosions.
      • Starr 8 months ago
        For me, gaming is a way to relieve stress. Connect with family that's spread all over the globe & "gather" together to do something rather than just pass a phone around. I have several alts, mostly because I like to experience the other POV of other character races as well as the different abilities that come with different classes & subclasses.

        It can be something that becomes part of ones life...just as the social networks have Farmville and other games, but with WoW and other MMORPGs the world is there when I wish to return. I don't have to log in daily, or within a time frame. (such as imposed by the Diablo Battlenet games online.) There's been times that I've played Wizard101 with my children for a time, then I'd play WoW or Guild Wars or EQ with teenagers and older family members. Many of the games are now Free to Play (F2P) rather than Pay to Play (P2P) - and I don't play more than I want to. If some friends are going on I may or may not join them depending on what I'm doing. I have joined guilds and made some great friendships over many years gaming.
        I have been a gamer of RPGs since I tabletopped with the D&D games in the 1970's! I've even gamed my kids as a GM/DM in the 1980's & 90's. I've even got the original D&D & AD&D campaigns, guides and the Dungeon and the Dragon mags from those early days. My kids still bug me to set up a gaming session on a weekend now and again since they enjoy them.
        If anyone ever played cowboys & indians, or cops & robbers, or war games, these were the earliest forms of what eventually became RPGs and later LARPs.
        So I don't think of these as kind of games as addictions, but rather ways to express parts of ourselves. Release the stress, stay connected and at the same time be interactive with a form of entertainment. Rather than being static and just watching a movie - some people can get physical with gaming. If you are sitting at a pc or game system, get up often to stretch, drink, empty your bladder and feed your belly if needed. Your physical body will thank you, as well as let your mental state relax for a while and recuperate.
        The key to balance is moderation...in all things.
    • FreeURChains  •  8 months ago
      Anything can become an addiction. Some people are addicted to growing their business. 80 hours+ a week, wife leaving them, kids hate them, neglect for friends, and self. They hit big with 150 million a year paychecks, but they can't quit and retire early, they must make more and spend more time keeping it afloat. They must keep overcharging their customers! Then they jump off a bridge. The addiction killed them and killed the company as news spread. Gluttony and Greed are considered a sin to avoid to protect your real and virtual life! Keep a healthy balance morally, mentally, and physically; or Fail and Die as a consequence!
    • Richard K  •  8 months ago
      Wonderful that you can always find something to blame. Got to go, need to level my Blood Elf mage!
      • PhantomStranger 8 months ago
        Blood Elf Paladin here :) say HI to Lenkdrache on Dentarg server if you're ever lonely :D
      • Clay Bryant 8 months ago
        losers
      • Starr 8 months ago
        what's the matter Clay? Me thinks you protest too much...lol
    • YouthInIgnorance  •  8 months ago
      I can't wait for the day that i make a game that can do this to people! >:-)
    • Brady  •  8 months ago
      WOW is dieing now anyway. Been playing for 5 years, and it isnt nearly the game it use to be. Much easier to walk away from than it was 3 years ago.
    • Truth in your face  •  8 months ago
      Addiction is a #$%$ ain't it? Drugs, alcohol, food, sex.... whatever gives you pleasure and using it to an extreme. The "I Deserve It Now" generation is killing itself, maybe we should let it.
    • Clay Bryant  •  8 months ago
      This guy is a complete looser. Warcraft is for losers. He could still find a game that fits into his schedule and responsibilities - this clown has replaced warcraft with some other addiction I am sure. Because this idiot has an addictive personality and choose gaming - "gaming is bad", what a joke - he has serious problems. Perhaps he should switch to exercise and maybe he wouldn't be a fat moron.
      • Richard K 8 months ago
        Sounds like someone got his rear kicked in the start zones.
      • Clay Bryant 8 months ago
        What is a start zone? I assume it is something lame in WoW for losers.
    • The Franchise  •  8 months ago
      Obsessive, compulsive syndrome. I've never owned a game system because I know I have better things to do.
      • John 8 months ago
        like post on yahoo! boards...
      • The Franchise 8 months ago
        Good point John. Thanks for calling me out on that...
    • SamA  •  8 months ago
      Remember kids, Warcrack kills.
    • David  •  8 months ago
      I never understood how people could get so addicted to this game. I played it for about 6 months and got bored of it. It's just that you do the same thing over and over and over and over...
      • John 8 months ago
        That's what your wife said.
      • Starr 8 months ago
        Ouch...bad form John...that might be a bit humorous, but it's still in bad taste. lol
    • imautobot  •  8 months ago
      There have been a few moments in my life where I have witnessed "pop-up" in the real world. Make ya wonder, is this The Matrix? You could get downright existential about this whole thing, but in the end, the only way to know for sure is to die.
    • BryanT  •  8 months ago
      Sounds like more a compulsion than true addiction. We had one guy like this at my company, he would miss work because he played video games all night. We finally had to let him go. He came by 6 months later to say he finally kicked his habit and we gave him another chance as he'd been very good at what he did when he showed up. So far so good.
    • A Yahoo! User  •  8 months ago
      My wife is a clinical social worker and she's suprised that the DSM still doesn't look at gaming addiction. I don't know why, but any addiction is bad, so why are they overlooking this one?
    • Patrick  •  8 months ago
      RPG = Rocket Proppeled Grenade
      vs.
      RPG = Role Playing Game

      I know which one has taken more lives....
    • Honey Badger  •  8 months ago
      Jackass
    • CaptainCaution  •  8 months ago
      Some people just can't control themselves. The key to life is balance, no matter what you do for work, family, and hobbies.

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