Mini motor soccer mashup "Rocket League" has joined the ranks of video games recording all-time high player counts during the COVID-19 pandemic.
A March 25 concurrent player count of 485,197 has put "Rocket League" one step closer to the milestone of half a million.
So close to 500k concurrent! pic.twitter.com/DNVuUMd5iw— Corey Davis (@mrcoreydavis) March 25, 2020
"So close to 500k concurrent!" wrote Corey Davis, the game studio's Senior VP of Game Development, on Twitter.
The count includes players on PlayStation 4, PC, Xbox One, and Nintendo Switch.
According to independent Steam network tracker SteamDB, "Rocket League" was recording an all-time high of 119,337 players on PC, meaning that the computer platform was providing 25% of the total count.
(Despite being owned by "Fortnite" developer Epic since May 2019, "Rocket League" studio Psyonix has not yet put its game on the Epic Game Store.)
For "Rocket League," the PlayStation console is commonly assumed to retain a higher proportion of player counts, having been given away at launch in July 2015 as a perk for PlayStation Plus membership.
"Rocket League" was one of the first console and computer video games to sport full cross-platform multiplayer across PlayStation, Xbox, Nintendo and Windows PC environments.
A small but growing list now includes not only "Fortnite" and, finally, "Minecraft" (plus their mobile editions), but also "Dauntless," "Super Mega Baseball 2," "World of Warships," "Brawlhalla", both "Call of Duty: Modern Warfare" and free battle royale spin-off "Call of Duty: Warzone," and "Fantasy Strike" and "Power Rangers: Battle For the Grid."
"Smite," "Paladins" and "Realm Royale," from publisher Hi-Rez Games, are also considered fully cross-platform.
In logging a new player count record, "Rocket League" joins the PC versions of "Counter-Strike: Global Offensive" (1,102,067), "Tom Clancy's Rainbow Six Siege" (199,307), and "Football Manager 2020" (182,096 during a two-week free play promotion) over the last week, as well as the Steam platform as a whole, which notched 22,678,529 users on Sunday, March 22, 2020.
The COVID-19 coronavirus pandemic is also thought to have played a role in strong launches for Nintendo's "Animal Crossing: New Horizons," Bethesda's computer and console game "Doom Eternal" and Steam exclusive VR game "Half-Life: Alyx."