Hitman Devs Had To Convince James Bond People Their 007 Game Wouldn't Be Another Shooter

An image shows the cover art of Goldeneye on the N64.
An image shows the cover art of Goldeneye on the N64.

We’ve known for some time now that IO Interactive, the studio behind the fantastic Hitman games, is working on a new James Bond game. And while that team seems like a perfect match and a new Bond game seems long overdue, according to IOI, the team had to assure the folks who own the spy franchise that it wasn’t going to make another FPS in order to convince them to hand over the rights.

GoldenEye 007 on the Nintendo 64 is one of the most famous and beloved video games in history. It popularized FPS games on consoles, sold over eight million copies, and led to dozens of similar James Bond FPS games. I’d argue the games helped grow the franchise’s audience. With all that said, you’d think Eon Productions—the folks who own the Bond franchise—would be excited about a new game based on its popular spy. But according to the devs behind it, that wasn’t the case—and you can blame GoldenEye for that.

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Elverdam told Edge that this approach “helped [IO Interactive] convince Eon that there’s a sophistication in how we treat the agent fantasy.” This seems to have been enough to get the green light and let IO make its Bond project. And honestly, after playing far too many Bond shooters, I can’t wait for a more stealth-oriented spy game. I’ve said before that IOI is the best developer to make a modern 007 game and I can’t wait to see what the studio is working on when it finally reveals more about Project 007.

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