The Marvels Director Took Inspiration From A Final Fantasy Movie

Sephiroth readies his Masamune to fight Cloud Strife in Final Fantasy VII: Advent Children.
Sephiroth readies his Masamune to fight Cloud Strife in Final Fantasy VII: Advent Children.

With The Marvels landing in theaters on November 10, the talent attached to the latest MCU film has begun speaking about their experiences with the project. Director Nia DaCosta is one such person, and she recently told IGN that some of her inspirations for the movie were games and games-adjacent media, particularly Square Enix’s 2005 CGI film Final Fantasy VII: Advent Children.

Read More: 15 Years On, Final Fantasy VII: Advent Children Is A Lot Smarter Than I Remember

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Advent Children wasn’t the only source of inspiration for DaCosta. She told IGN that some more recent “cinematic” games also got her creative juices flowing.

“I actually didn’t want [The Marvels] to look like a video game in the sense of what you think of when you think of a video game, like it’s more linear, but, obviously, they’re so cinematic now as well,” DaCosta said. “Like, think about The Last of Us cutscenes or Horizon Zero Dawn cutscenes. But it’s a very different style, so, for me, it was from the best kinds of games, the best, sort of, stories that you get—that’s sort of what inspires me to play, and, I think, inspires people to watch movies like this.”

Read More: Final Fantasy VII Rebirth Devs Have A Big Surprise Planned For Its Most Iconic Scene

While The Marvels might not look like a video game, DaCosta’s comments suggest that we’re now in an era where the mediums of film and gaming are in constant conversation with each other, indicating that gaming’s got its digital fingerprints everywhere. Case in point: Nintendo now plans to release a live-action Zelda film co-produced by series creator Shigeru Miyamoto and Into the Spider-Verse’s Avi Arad. One question for this project remains a mystery: Will the film give our Hero of Time a voice? Hm…

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