Wanderer aka Scaramouche finally debuts in Genshin Impact! Here's how you build him

Wanderer, formerly known as the Fatui Harbinger Scaramouche, finally takes the stage in Genshin Impact version 3.3! He's a formidable Anemo DPS, dispatching enemies from up in the sky with his skill. Here's how you build him. (Photo: HoYoverse)
Wanderer, formerly known as the Fatui Harbinger Scaramouche, finally takes the stage in Genshin Impact version 3.3! He's a formidable Anemo DPS, dispatching enemies from up in the sky with his skill. Here's how you build him. (Photo: HoYoverse)

The Wanderer, formerly known as the Fatui Harbinger Scaramouche, is now finally playable with his debut banner in Genshin Impact version 3.3!

This 5-star Catalyst user, former eighth-ranked Fatui Harbinger, false god, and failed Electro Gnosis holder (ouch) has renounced his past identities to join the Traveler's party, and better than ever before, now wielding the power of Anemo!

But don’t let prior grievances get you off on a bad note with him, he’s had a change of heart… hopefully…

If you're also a devoted member of Scaranation like me, here's everything you need to know about the Wanderer!

Crushing Insects, Wanderer Style

The Wanderer’s playstyle homes in on his new identity as a free soul, as he takes to the skies to combat his enemies. His skill, Hanega: Song of the Wind allows him to deal area-of-effect Anemo DMG before rising up to the sky and entering the Windfavored state.

In the Windfavored State, Wanderer’s Normal attacks will be changed to Kuugo: Fushoudan while his Charged attacks will be converted to Kuugo: Toofukai. The DMG and AoE of both Fuushoudan and Toofukai will be increased, while still being considered as Normal Attack and Charged Attack DMG. Toofukai will also not consume Stamina.

Wanderer’s hovering state during the duration of his skill will consume Kuugoryuko points to maintain, so think of it as another stamina bar for your skill. The amount of Kuugoryuko points consumed will depend if Wanderer will sprint or jump. Running out of points will end the Windfavored state. During the entirety of his skill duration, the Wanderer also cannot use Plunge Attacks.

Wanderer’s burst, Kyougen: Five Ceremonial Plays, on the other hand, lets him compress the atmosphere at the sole of his foot, blowing away enemies in a single stomp and dealing multiple instances of area-of-effect Anemo DMG.

Using Wanderer's burst in the Windfavored state will end it regardless of how many Kuugoryuko points you may have, so make sure you've made full use of the Windfavored state before popping your burst.

Wanderer’s Passive Talents also play a big part in making his kit a formidable one. His Jade-Claimed Flower passive will buff his skill extensively depending on the elements that it comes in contact with:

  • Pyro - ATK is increased by 30%

  • Hydro - Kuugoryoku Point cap is increased by 20

  • Cryo - Crit Rate is increased by 20%

  • Electro - 0.8 energy is restored when Normal and Charged attacks hit an opponent every 0.2s

Two of these buffs can exist at the same time, so choose two elements that synergise well in terms of the buffs they give the Wanderer and what reactions they can do when building your team.

For example, having Hydro and Cryo characters on your team gives Wanderer extra Crit Rate and Kuugoryoku points while letting you run a powerful Freeze team.

Wanderer's other passive, Gales of Reverie, gives him a 16% chance to gain the Descent Effect whenever he hits opponents with either Kuugo: Fushoudan or Kuugo: Toufukai. The Descent Effect will allow Wanderer to not consume any Kuugoryoku Points when he accelerates in mid-air, as well as fire four wind arrows that deal 35% of his ATK as Anemo DMG each.

For each instance of Kuugo: Fushoudan or Kuugo: Tougukai that does not trigger this effect, the next attacks will have a 12% increased chance of producing it. This can occur once every 0.1 sec.

While the wind arrows from Gales of Reverie won't be a huge part of your damage output, it's still a fine passive that rewards aggressive play by refunding much-needed Kuugoryoku points whenever you need to dodge attacks.

The majority of Wanderer's damage output will come from his attacks in the Windfavored state, so the talents you should prioritise are his skill and his Normal Attack: Yuuban Meigen. While his burst does deal considerable damage, it should still be prioritised last.

Should you pull for Wanderer’s constellations?

If you’re planning on whaling for Wanderer’s constellations, gunning for his C2, Niban: Isle Amidst White Waves, will greatly amplify his Burst DMG. It increases the damage of your burst the more Kuugoryoku points you've consumed during the Windfavored state up to a maximum of 200% bonus DMG.

His C1, Shoban: Ostentatious Plumage, increases the speed of his attacks during his Windfavored State, further increasing your DPS. Additionally the four wind arrows which will be formed due to his Gales of Reverie Passive will also see another 25% DMG increase.

If you want to further increase his skill level to level 13, you will need to spend a little more to get C5, because like Jean, Wanderer's C3 actually increases the talent level cap of his burst.

Worship for a Fallen God (Best Wanderer Team Comps)

Since Wanderer is a selfish DPS, you’ll need a team that can offer great off-field support at all times. Luckily, HoYoverse has released a great line of off-field support characters that can work well with him!

Remember, he gets buffs depending on which two elements he swirls when using his skill, so you can mix and match to get the best result.

The team you would want to focus on is definitely a Hydro and Cryo team that can increase his Kuugoryoku Point cap and Crit Rate, as such, you can go for a template of Wanderer, a Hydro character, a Cryo character, and a flex slot.

Yelan and Xingqiu are excellent off-field Hydro applicators while Kokomi and Barbara can provide healing from off-field if you're not running a shielder. Rosaria is a great offensive Cryo option that lets you get even more Crit Rate while Layla and Diona can provide shielding and utility.

The flex slot can be taken by an Anemo support like Faruzan or Jean (with C4), Normal Attack DMG buffers like Yun Jin or Candace, or if you can’t function without a chonky shield, then Zhongli!

However, the flex spot can still be taken by an Electro or Pyro character, just be mindful you can only get 2 buffs at a time (unless you have Wanderer’s C4!)

If you want to take advantage of other buffs, then you can mix-and-match Wanderer with these supports:

Pyro: Xiangling, Bennett, Thoma, Yanfei (if you’ve built her as Tankfei)

Electro: Raiden Shogun, Yae Miko, Beidou, Fischl

(re)Building a god

Wanderer is a fairly easy character to build, since he has his own artifact set that came along with his release, and any generalist DPS catalyst should also work in his favor.

The first choice for weapons definitely will be Tulaytullah’s Remembrance, as it is tailor made for his kit. But if you have other catalysts and would rather not pull on the weapon banner, he can also use:

  • Kagura’s Verity (5-star, Gacha)

  • Lost Prayer to the Sacred Winds (5-star, Gacha)

  • The Widsith (4-star, Gacha)

  • Solar Pearl (4-star, Battle Pass)

And we know you’ll have to raid the new artifact domain! So as you slave the days away farming for the perfect Desert Pavillion Chronicle 4-piece set, you can make do with:

  • 2-piece Viridescent Venerer, 2-piece Shimenawa’s Reminiscence/Gladiator’s Finale

    • Gives additional Anemo DMG Bonus and ATK

  • 4-piece Shimenawa’s Reminiscence

    • Gives additional ATK and increased skill DMG at the expense of his burst energy

Wanderer is featured in a double banner alongside Arataki Itto in the first half of Genshin Impact version 3.3. The current version is expected to run until mid-January 2023.

Yan Ku is a full-time dog parent, part-time (gacha) gamer, and part-time writer.

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